Just another little update. The client engine (Realmcore) is busily being written to take advantage of both Direct3D 9 (10 to follow!) and OpenGL renderers.
We're aiming at producing a completely seamless rendering system, aimed for deployment on a multitude of platforms, whilst still providing the software developers using the engine plenty of opportunities to customise things. Windowed and fullscreen support is already partially implemented, so we can look forward to some much larger changes in the weeks to come!