Direct3D and OpenGL.

clock April 15, 2008 01:31 by author Mark

Just another little update. The client engine (Realmcore) is busily being written to take advantage of both Direct3D 9 (10 to follow!) and OpenGL renderers.

We're aiming at producing a completely seamless rendering system, aimed for deployment on a multitude of platforms, whilst still providing the software developers using the engine plenty of opportunities to customise things. Windowed and fullscreen support is already partially implemented, so we can look forward to some much larger changes in the weeks to come!


Porting to C#

clock February 22, 2008 04:13 by author Mark
Just to keep everyone informed, we're currently in the process of porting all of our MMORPG code from Java to lovely C#. This is already bringing about significant speed boosts and productivity gains, whilst still allowing platform-independence via implementations of the CLI such as Mono.


The first batch of screenshots from our Java MMORPG!

clock January 18, 2008 02:50 by author Mark

Our Java MMORPG is coming along and we've just taken some screenshots, check them out!

The first version of the login screen.
The new and improved login screen.
More of the revised login screen.
The character selection screen.
The player.
The first NPC.