.NET / C# vs Java

clock April 15, 2008 05:15 by author Rich

Here at Realmware Entertainment, we've received numerous questions as to how we've found the transition from Java to C#, and why we decided to do it in the first place. We've therefore decided to post this article about our experiences, to answer these questions publicly. More...



Direct3D and OpenGL.

clock April 15, 2008 01:31 by author Mark

Just another little update. The client engine (Realmcore) is busily being written to take advantage of both Direct3D 9 (10 to follow!) and OpenGL renderers.

We're aiming at producing a completely seamless rendering system, aimed for deployment on a multitude of platforms, whilst still providing the software developers using the engine plenty of opportunities to customise things. Windowed and fullscreen support is already partially implemented, so we can look forward to some much larger changes in the weeks to come!